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- Path: www.cybercity.dk!usenet
- From: ccc6004@vip.cybercity.dk (Hans Henrik Happe)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: doubling pixels horizontally
- Date: 7 Feb 1996 11:37:18 GMT
- Organization: CyberCity of Denmark
- Message-ID: <1045.6611T753T2256@vip.cybercity.dk>
- References: <4f4ibc$gl9@news.cs.tu-berlin.de> <591.6610T1165T2102@login.eunet.no>
- NNTP-Posting-Host: 194.16.56.105
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
-
- Patrick Hanevold ( patrick.hanevold@login.eunet.no ) wrote:
- >>I wonder how to double pixels horizontally without writing
- >>them twice! I've seen this trick in several demos and I
- >>believe that it is just a little trick with the hardware.
- >>I also wonder about another thing:
- >>you may have noticed that there is a "sprite mode" where
- >>the sprite switches from Hires back to Lores and displays
- >>only every second column of pixels! I wonder if this is
- >>possible/will happen for bitmaps too.
-
- > It's in the chunky to planar convertion.
-
- You can also render only every 2nd pixels, mask out those you don't want with sprites,
- and then:
-
- loop
- 1st frame: show pixel 02468... mask out 13579...
- 2nd frame: show pixel 13579... mask out 02468...
- jump loop
-
- In the 2nd frame you shift (scroll) the bitplanes 1 to the right.
- This looks allmost as the real double pixels (Gives very little flicker) and you only
- have to write half as much to the chip mem.
-
- This effect can be done using only the copper.
-
-
-
-
- Hans Henrik Happe
- Goat / Sumpen
-
-